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G Generation Portable for the PSP was a similar exception, featuring a scenario system similar to the PSX games. Two notable exceptions are G Generation Neo and Zero, both released for a home console (the Sony PlayStation 2 and Sony PlayStation, respectively) but featuring a combined storyline. For example, G Generation Advance has Domon Kasshu teach Kamille Bidan his Meikyo Shisui technique, allowing Kamille to control his powerful emotional outbursts while piloting the MSZ-006 Zeta Gundam. Most of the games released for home consoles faithfully recreate the plot of the series included, while most of the games for handheld systems feature a new storyline that combines elements of all the series' plots together while giving the characters new relationships. Story - The G Generation series tends to operate in one of two ways in regards to plot.As with other recent SD Gundam appearances however, the scale later became three heads tall as opposed to two. This may be to prevent problems with the different proportions used in various Gundam series, but a larger reason may be the fact that Sunrise has been known to charge a heavy licensing fee for full-sized versions of their mecha to appear in video games, a problem which also plagues the Super Robot Wars and Compati Hero series of video games.
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Super Deformed - The G Generation series' most distinctive feature is the fact that the machines are always depicted in a super deformed fashion.When it was finally released in 1998 for the Sony PlayStation, G Generation covered the plot for Mobile Suit Gundam through Char's Counterattack and featured characters from the remaining Universal Century series as well as G Gundam, Gundam Wing and Gundam X. Since "G" was often used as an abbreviation for "Gundam", it was decided that G Generation would encompass a wider scope. Instead of continuing the obvious progression and making a "G" Generation game themed around Gundam Wing, Bandai held on to the title. A Generation focused on the One Year War, B Generation focused on the Gryps War, and so forth up to F Generation, which covered the plot of G Gundam. Though the first G Generation title was released in 1998, the roots of the series technically goes back to 1996 with the SD Gundam Generation series, when Bandai released a series of six games for their Super Famicom console add-on, the SuFami Turbo, each focusing on a particular era from the Gundam multiverse. 4.6 SD Gundam: G Generation: Monoeye Gundams.4.5 SD Gundam: G Generation Gather Beat 2.4.4 SD Gundam G Generation: Gather Beat.
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